Pete

Pete

Playing the Past

Joystick

If you’ve followed my blog for any length of time, you’ve probably noticed that I am quite interested in history and that probably about a third of my posts are inspired from Play the Past, a collaborative blog about videogames,…

Game Design vs Whaling

Earlier this week, Mike Rose posted an excellent article on Gamasutra about the ethics of free-to-play game design. Despite similarities in name, free-to-play games are not the same as freeware games. While the latter are games that are actually given…

What Time is it?

Adventure Time!  Or at least it was.  Two weeks ago, Fantastic Arcade and Juegos Rancheros teamed up with Adventure Time creator Pendleton Ward to create the first ever Adventure Time Game Jam.  Although the 48-hour event took place in Austin,…

Time, Space and Narrative

The Clock Tower in Majora's Mask

Generally, we tend to think about things like narrative, history and storytelling in terms of time.  Many forms of media favor this kind of temporal logic.  When we watch a movie, we sit down and watch as the story unfolds…