Category Videogame Industry

Game Mods: Labor and Value

Last week, Valve made the shocking (though not altogether unanticipated) move toward allowing modders to sell mods through Steam Workshop.  This experiment lasted less than a week before it was abandoned in the face of widespread criticism and general discontent…

Not a Game

Over the last few months, an increasing number of people have started to ask my opinion (or let me know all about theirs) regarding the boundaries of videogames as a medium.  More often than not, this means affirming someone’s statement…

Game Design vs Whaling

Earlier this week, Mike Rose posted an excellent article on Gamasutra about the ethics of free-to-play game design. Despite similarities in name, free-to-play games are not the same as freeware games. While the latter are games that are actually given…

Duke Nukem Mercury Ruins

I Miss the Old Duke Nukem…

As the Internet is well aware, Duke Nukem Forever was finally released one week ago after fourteen years of troubled development.  In less than a year, the game has gone from long-time Internet joke to over-the-top hype machine to unmitigated…