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Peter Christiansen

Videogame Theorist, Game Developer and Interdisciplinary Nerd

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Peter Christiansen

Videogame Theorist, Game Developer and Interdisciplinary Nerd

Tag Zelda

The Clock Tower in Majora's Mask
  • Game Design, Narrative

Time, Space and Narrative

Generally, we tend to think about things like narrative, history and storytelling in terms of time.  Many forms of media favor this kind of temporal logic.  When we watch a movie, we sit down and watch as the story unfolds…

  • Pete
  • July 13, 2012
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