Game Mods: Design Theory and Criticism

Between a Mod and a Hard Place

in Game Mods:  Design Theory and Criticism
Edited by Eric Champion

This chapter explores the history of videogame modding and how the social and legal struggles that modders faced has shaped the current modding scene.  Modders today find themselves in precarious situations in relationship to intellectual property laws, licensing agreements and game development studios.  They often find themselves in one-sided arrangements, with large studios and publishers benefiting at their expense.  Yet modders continue to mod, and hopefully they can keep on modding.  For a long time to come.

Those interested in modding can purchase this book from Lulu.com or download a digital copy from ETC Press for free!

Players, Modders, and Hackers

in Understanding Minecraft: Essays on Play, Community and Possibilities
Edited by Nate Garrelts

This chapter examines the nature of the Minecraft modding community and how the creative aspects of the game itself help to transform players into modders by encouraging them to investigate its world, tinker with it, and ultimately take that world apart to see how it works.  It looks at a number of specific Minecraft mods including Skyblock, Minecraft Hunger Games, and Tekkit, while also giving a broad overview of the technical aspects involved in creating a mod and the broader cultural significance of Minecraft modding within the context of videogame history.

The ASPIRE Program:  Using Game-Based Learning to Reach Massive Audiences

in Cases on the Societal Effects of Persuasive Games
Edited by Dana Ruggiero

This chapter describes the approach used by the ASPIRE program to create educational games to teach children about math and physics.  It also discusses the history of the ASPIRE program and how its approach to game-based learning has changed over 15 years in order to accommodate shifts in organizational structure, the spread of new digital technologies,  and the changing role of the Internet in society.