Old Weird Games: Captain Blood

Many early videogames were inspired by technological innovations.  Advances in natural language processing led Will Crowther to create Colossal Cave Adventure1 and John Carmack’s smooth-scrolling PC engine would inspire the future developers of Id Software to create the side-scrolling Commander Keen series2.  Such connections are probably unsurprising to most people, as both games seem like […]

Terraforming in the South China Sea

One of the things that I find most fascinating and engaging about videogames is their capacity to serve as interactive thought experiments.  Games can be ways of making explicit (or more often implicit) arguments, ways of trying to understand the past, or even ways of getting players to reflect upon the present.  As such, I […]